![]() I redid all of Anguish and the Muramite trial zones. Was doing some older content in Omens of War and The Buried Sea, I decided to remap some zones that must of have been hastily made with automap. Both of these took me quite a while, but they are much easier to travel through. Also included in this set is final Jewel of Atiiki map an almost complete remapping of Kernagir, the Shining City. Hunter locations are still a work in progress. Maps now include Claws of Veeshan expansion, including map legends. ![]() Lots of collectable information in layer 3 maps. Brand new map for Fortress Mechanotus, large revisions to Lavaspinner’s Lair and The Accursed Nest. Also includes a completely redone map for The Convorteum and also the large guild hall.Īdded hunter locations for all the recent additions based on “Named” information I had in my map files. New color scheme to show depth layers based on light spectrum and I very satisfied how it came out. I spent time using bard song to gate mobs back to spawn points to clarify where a lot of roamers come from. Includes hunters for all the recently added expansions based on my kills. Kaesora Libary is still work-in-progress. Including: Bloody Kithicor, City of Dranik, Field of Scale, Kaesora Hatchery, Kaesora Library, Kurn`s Tower, Old Bloodfields, Old Commonlands, and The Void. Over the last few months, I’ve concentrated on the Seeds of Destruction expansion, completely redoing a number of maps from scratch. Added all the walls in the Field of Strife to the Plane of War map. While running around, I also tweaked zone lines.Ĭompletely remapped the Plane of Justice from scratch, also included all NPC’s. Almost all the zones in Original EQ, Ruins of Kunark, Scars of Velious, Shadows of Luclin, and Planes of Power were updated. The result is the addition of almost a hundred locations from the maps and the lore. I spent quite a bit of time with the official Maps of Myrist book. When this happens, any custom geometry is lost and labels will often duplicate. ![]() The reason for this is that every time EverQuest starts, it overwrites 100 zones with default maps. Note: I do not recommend placing custom maps in the main maps folder.
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